Technologies of Witnessing
To witness is not simply to see.
It is to encounter what remains hidden, fragmented, or deliberately erased. It is to stand at the threshold between presence and absence, between what is remembered and what is allowed to disappear.
Through moving image, virtual environments, and interactive encounters, these works explore technologies of witnessing as systems that shape how we perceive, preserve, and reconstruct reality. They ask: Who gets to be seen? Who gets to tell? And what forms of memory emerge when histories are interrupted?
Here, technology becomes more than a tool—it becomes a space of encounter, where acts of looking can become acts of remembering, questioning, and care.
Interactive Installation: TouchDesigner, archival photos, research, installation
2026, Tehran
A/V Installation: Unreal Engine, Raspberry Pi, tv screen, rear-view mirror
2024, New York
2024, New York
Virtual Reality, installation, performance: Unreal Engine, spatial narrative, web design
2023, New York
Video Sculpture: research, archival video, iPad
2022, New York
A/V Installation: archival videos, projection mapping, AI
Invisible
2022, New York
Interactive Installation: p5js