Technologies of Witnessing

To witness is not simply to see.

It is to encounter what remains hidden, fragmented, or deliberately erased. It is to stand at the threshold between presence and absence, between what is remembered and what is allowed to disappear.

Through moving image, virtual environments, and interactive encounters, these works explore technologies of witnessing as systems that shape how we perceive, preserve, and reconstruct reality. They ask: Who gets to be seen? Who gets to tell? And what forms of memory emerge when histories are interrupted?

Here, technology becomes more than a tool—it becomes a space of encounter, where acts of looking can become acts of remembering, questioning, and care.

Interactive Installation: TouchDesigner, archival photos, research, installation

2026, Tehran

A/V Installation: Unreal Engine, Raspberry Pi, tv screen, rear-view mirror

2024, New York

2024, New York

Virtual Reality, installation, performance: Unreal Engine, spatial narrative, web design

2023, New York

Video Sculpture: research, archival video, iPad

2022, New York

A/V Installation: archival videos, projection mapping, AI

Invisible

2022, New York

Interactive Installation: p5js